12.01.09
I first read about Many Eyes in the business section of the Sunday 8/31/08 NY Times, where it was described by the Times writer Anne Eisenburg, "Lines and Bubbles and Bars, Oh My! New Ways to Sift Data." Eisenburg argues that Many Eyes does for users of data displays what YouTube does for videos and Flickr for photos: "Now they can share more technical types of displays: graphs, charts, and other visuals they create to help them analyze data buried in spreadsheets, tables, or text." Many Eyes was created by IBM scientists and developers to provide sophisticated visualization tools for data analyses and displays. The site should be of interest to students and to instructors, and to the general public. One of the most important contributions of the Web-- beyond quick communications and ready access to information, advice, and opinion-- is the access to sound, video, photo and other tools that were previously the province of specialists. (One caution--because Many Eyes is experimental the server is not always up, sometimes it is closed for development and updating.) ____JH
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"Many Eyes is a bet on the power of human visual intelligence to find patterns. Our goal is to 'democratize' visualization and to enable a new social kind of data analysis. Jump right to our visualizations now, take a tour, or read on for a leisurely explanation of the project.
All of us in CUE's Visual Communication Lab are passionate about the potential of data visualization to spark insight. It is that magical moment we live for: an unwieldy, unyielding data set is transformed into an image on the screen, and suddenly the user can perceive an unexpected pattern. As visualization designers we have witnessed and experienced many of those wondrous sparks. But in recent years, we have become acutely aware that the visualizations and the sparks they generate, take on new value in a social setting. Visualization is a catalyst for discussion and collective insight about data.
We all deal with data that we'd like to understand better. It may be as straightforward as a sales spreadsheet or fantasy football stats chart, or as vague as a cluttered email inbox. But a remarkable amount of it has social meaning beyond ourselves. When we share it and discuss it, we understand it in new ways."
08.06.10
Collected by WDCore Editorial Creativity has no boundary, no limit, and no measurement; it is basically the act of turning new and imaginative ideas into reality. It involves critical thinking and then turning your imagination into reality. There are many artists who are well-versed with converting their dreams and imagination into paper, canvas, and computer screen; [...]
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22.08.09
I only dabble in software programming occasionally (usually in Python), but I do pay attention to what programmers are doing because I believe the skill of programming is one of the most important achievements of the 20th and 21st centuries. Without programmers our handsome hardware computers would merely be pieces of furniture.
This item is from Jon Udell's blog and reports on a collection of essays compiled by Greg Wilson and Andy Oram, Beautiful Code: Leading Programmers Explain How They Think: "The idea is to get a bunch of well-known and not-yet-well-known programmers to select medium-sized pieces of code (100-200 lines) that they think are particularly elegant, and spend 2500 words or so explaining why."
I believe Udell's book comments on sharing expertise, through Internet video and screencasting, are important beyond the field of programming. The influence of expert minds on one another and the potential influence of expert minds on student minds in formation are highly valuable features of our information age. ____JH
[Via Bruce Landon's Weblog for Students]
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"The 600-page tome arrived recently, and as I’ve been reading it I’m struck once again by the theme of narrating the work. Of the chapters I’ve read so far, three are especially vivid examples of that: Karl Fogel’s exegesis of the stream-oriented interface used in Subversion to convey changes across the network, Alberto Savoia’s meditation on the process of software testing, and Lincoln Stein’s sketches (”code stories”) that he writes for himself as he develops a new bioinformatics module.
Although this is a book by programmers and for programmers, the method of narrating the work process is, in principle, much more widely applicable. In practice, it’s something that’s especially easy and natural for programmers to do.
It’s easy because a programmer’s work product — in intermediate and final form — happens to be lines of text that can be printed in a book or published online.
It’s natural because programmers have been embedded for longer than most other professionals in a work process that’s fundamentally enabled by electronic publishing. We’ve been sharing code, and conversations about code, online for decades.
Most work processes don’t lend themselves to the sort of direct capture and literal representation that you see in Beautiful Code. Not yet, anyway. I think that can and will change, though, and I think two emerging forms of media will be powerful agents of change.
One of those forms is Internet video, which enables the capture and sharing of many kinds of physical-world expertise. The other is screencasting, which does the same for virtual-world expertise. Narration of work in these forms won’t be able to be printed in a book. But it will be just as valuable as the narration in Beautiful Code, and for the same reasons. Access to expert minds is just inherently valuable. We’re entering an era in which we’ll be able to access many more — and many different kinds of — expert minds. I’m looking forward to it. Meanwhile, I’m enjoying the access I have now to the 38 minds that Greg and Andy have collected for this book."
12.01.09
Inside Higher Ed reports on research that shows the effectiveness of adding visual and auditory tools to promote student learning. Web tools can aid in both student projects and in providing instructor feedback. ____JH
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"Even as many instructors embrace digital tools in the classroom, some are pushing the technology envelope with more complex tools for teaching or interacting with students. New research suggests the promise of such approaches. One qualitative study, which surely won’t be welcomed by manufacturers of basic word processing software, found that students who create and edit documents using Web-based collaboration tools include more complex visual media in their assignments--and come away with a better understanding in the process. Another ongoing experiment finds, with statistical significance, that instructors can be more effective in grading students’ work if they record their comments directly into documents as audio."
12.01.09
The OER Handbook is an excellent resource and will undoubtedly continue to be revised and updated beyond this version one. Coverage includes everything from Finding and Adapting resources to Composing, Sharing, and Licensing resources. ____JH
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"Welcome to the world of Open Educational Resources (OER). This handbook is designed to help educators find, use, develop and share OER to enhance their effectiveness online and in the classroom.
Although no prior knowledge of OER[1] is required, some experience using a computer and browsing the Internet will be helpful. For example, it is preferable that you have experience using a word processor (e.g. Open Office[2] or Microsoft Word) and basic media production software, such as an image editor (e.g. Gimp[3], Inkscape[4] or Photoshop).
The handbook works best when there is some sort of OER you would like to create or make available to others, but it is also useful for the curious reader."
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